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The higher your level, the better the drops and the better the quest rewards, and since everything scales with your level, any gear you buy is bound to become obsolete quickly. I know, it’s a let down, but credits - like most things - scale with your level. The best way to earn money is… not worry about earning money. Fortunately, they’re also less necessary, as every character is now generally more competent with weapons at the beginning of the Legendary Edition than they were in the original game. This does not include weapon talents, unfortunately, which are now unlocked by completing the game once. It should be noted that the Legendary Edition made most of these Bonus Talents easier to farm, as commanding your companions to use their abilities now counts towards unlocking Bonus Talents (if your companion uses an ability without you commanding them, it will not count towards the total). You can get around this by grinding out the requirements for the Bonus Talents, then restarting with a new character (recommended). Because of the utility such Bonus Talents provide, this all but ensures your first playthrough will not allow you to create the most powerful possible Shepard. How to Unlock Bonus Talents? ¶įor repeatedly using talents and their related abilities you’ll unlock Bonus Talents, one of which can be assigned to Shepard during character creation… assuming you have unlocked any Bonus Talents. The location of the strip of lights varies between each weapon: it can be found on the stock of the weapon, or at the barrel.įrom the weapons listing below, only the VII and X sophistication levels of the Spectre - Master gear items can be found in-game the rest can be acquired through console commands in the PC version.Assign unlocked Bonus Talents to new characters. These lights change color depending on whether the gun is holstered or not, which can be clearly seen if the weapon is equipped by a squad member. On each weapon in the Spectre - Master Gear range, there is a strip of slanted lines which emit a light in each slit. The name of each Spectre - Master Gear weapon (eight total, with one level VII and one level X of each of the four weapon types) begins with "HMW" and is immediately followed by one or two letters denoting its weapon type - A for Assault Rifles, P for Pistols, SG for Shotguns, and SR for Sniper Rifles.Īll of the Spectre - Master Gear range share a similar visual appearance, a complete matte black color that is unique compared to other manufacturers. Legendary Edition: Level X Spectre - Master Gear can first be acquired after reaching the Citadel Lockdown portion of the story after all four main story worlds are complete. The VII-level gear is available to all new careers once unlocked, but each character has to be level fifty in order to unlock X-level. To gain the X-level gear, you need to unlock "Rich" Achievement, and be level fifty.
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To gain access to VII-level Spectre - Master Gear from the Alliance Requisition Officer or the C-Sec Requisition Officer, you must first unlock the "Rich" achievement by amassing one million credits.
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If you have completed Admiral Ahern's wager on Pinnacle Station, Spectre gear (between tier VII or X) is also randomly given out at your apartment at your PC there (for 220,000 credits). Only two merchants in the game sell this gear, the Alliance Requisition Officer aboard the SSV Normandy and the Requisition Officer in the C-Sec Academy. Spectre - Master Gear items are prototype equipment not available through regular vendors, and are essentially the ultimate weapons of Mass Effect, standing head and shoulders above anything else in the entire game.